AI Insights · Timothy · April 2024
Top 5 Boxing Games Performance on Unified Platform in Brazil: Q1 2024
Explore the performance trends of the top 5 boxing games in Brazil for Q1 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top 5 boxing games in Brazil showed varied performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at these metrics.
EA SPORTS™ UFC® Mobile 2 saw a steady increase in weekly revenue, peaking at around $287 in the final week of March. Weekly downloads fluctuated, reaching a high of approximately 51.2K in late February. Active users also saw significant growth, peaking at about 78K in the same period.
I, The One — Fun Fighting Game experienced a notable increase in weekly downloads, hitting around 69.3K in early March. Revenue showed a gradual rise, reaching about $79 by the end of the quarter. Active users peaked impressively at approximately 133.8K in early March, reflecting strong engagement.
Arm Wrestling Master did not generate any revenue during this period. However, it maintained a stable download rate, peaking at about 41.3K in early January and showing a slight resurgence to 29.6K by the end of March. Active users remained consistent, peaking at around 117.9K in early January and stabilizing at approximately 101.5K by the end of the quarter.
Real Boxing 2 from Vivid Games S.A. saw a significant increase in weekly revenue, reaching around $825 in early March. Downloads also saw an upward trend, peaking at about 38.2K in late February. Active users mirrored this growth, peaking at approximately 55K in late February.
Gym Heros: Fighting Game had a notable increase in downloads, peaking at around 30K in late March. Weekly revenue remained minimal, with a slight increase to $18 in early February. Active users showed a significant rise, peaking at approximately 82.7K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.